One other suggestion - if you're creating multiple MO2 profiles with different animation sets, I would vote for creating profile-specific animation output folders, so you don't have to re-run Nemesis every time you switch between profiles. esl flag it if you're using FNIS Sexy Move I tried that once on a previous game and FNIS Sexy Move stopped working). Nemesis also comes with patches for certain mods, and he shows you how to activate those patches when youre running Nemesis through MO2. You have skse installed right wondanbondan 1 yr. ago That's the thing, I did download it from Nexus with mod organizer 2. esl flagged in the example image, but don't. There are instructions on the download page for fnis, use a mod manager when downloading it from Nexus it'll do all the hard work for you my g wondanbondan 1 yr. You'll need to enable that plugin for Nemesis to work with XP32 Skeleton and/or FNIS Sexy Move. One thing not show in the video - if you're using certain mods (like XP32 Skeleton or FNIS Sexy Move), Nemesis will generate a dummy fnis.esp plugin (it'll show up in the right pane of MO2). Nemesis also comes with patches for certain mods, and he shows you how to activate those patches when you're running Nemesis through MO2.
He covers how to install Nemesis as a regular mod first, then how to add it to MO2 as an executable, and also how to run it and generate your animation files.